10-year-old takes risks to win

2018 MetaCheckers champion Ian Moffitt also won Juniors tournament at World Boardgaming Championships

Why do you win Ian?

“Because I play chess a lot,” says Ian moments after rolling a Rook 5 to defeat Trevor Schoenen in the MetaCheckers final on July 26. Ian had been able to get an attacking piece into Trevor’s back row, where the king could not escape.

Ian’s dad, Craig, disagrees. “He’s had a lot of luck,” Craig says. “He is a risk taker.”

Earlier in the final, Ian had taken a big risk in an attack. He sent his king checker into Trevor’s back row and luckily Trevor’s knight roll was not enough to capture the king.

Ian Moffitt vs. Trevor Schoenen in the MetaCheckers final at the World Boardgaming Championships in Seven Springs, Pa on July 26, 2018.

Ian then pulled his king checker back to relative safety and later attacked with a different piece. Two days earlier, Ian had defeated Rita Polcen to win the first Juniors tournament of MetaCheckers by achieving numerical superiority and cornering her solo king, winning with a Queen 2. Ian is the first juniors player to win the MetaCheckers tournament.

Ian Moffit with his prizes.

In its third year at the World Boardgaming Championships, the strategies of MetaCheckers have become more sophisticated. In MetaCheckers, checkers move like chess pieces based on a roll of special dice. One die has chess symbols. The other has standard pips to indicate numbers. Roll a king, pawn or knight, and the player can choose any checker to move as a king, pawn or knight. Roll a queen, rook or bishop, and the numbers die dictates how far a piece must move as a queen, rook or bishop. Players use these moves to try to capture the opponent’s king checker.


Experienced players have learned a conservative strategy is best. The player who goes on offense with constant attacks towards the king often loses pieces quickly and has no defense later in the game. Instead, players have developed other methods, such as a hit-and-run, where checkers attack and withdraw before they can be captured. Or they may try to swing the checkers from the wings into the center of the board, creating an extra-strong defensive shield reminiscent of the turtle used by the Roman armies.

In his first MetaCheckers tournament, Allan Jiang had advanced to second place in the third heat, mostly using a defensive strategy. He then won a playoff among second place finishers – against 2017 MetaCheckers champion Bradley Raszewski – to win a spot in the semi-finals.

But in the semi-final, Ian bulldozed into Allan’s defenses with a series of powerful rolls. Ian took advantage by attacking at Allan’s center. A Queen 6 attack put yet another checker next to Allan’s king. Allan rolled a pawn, leaving his king helpless. Ian rolled a Rook 6 to win the game and head into the finals.

Other highlights from the tournament:

  • Trevor had defeated frequent MetaCheckers top finisher Mark Love in the third round of the first heat. “I had really good dice at the beginning and he had really bad dice,” Trevor says. “And that’s what put me up early in the game. My strategy was to attack and draw back. That put the onus on him to go after me.”
  • In the first round of the second heat, Mark Love had lost all but 3 checkers to Steve Raszewski’s 8 checkers. But then Mark got to the front of Steve’s king and won on a Rook 4.
  • In the third round of the second heat, GM Ed Bond played against Bradley
    Bradley Raszewski’s Roman Turtle defense (light checkers).

    Raszewski. Bradley’s “Roman Turtle” strategy proved to be too much for Ed.

  • In the next round of the second heat, Hein Hundal defeated Bradley to win that heat. Hein says, “We pecked at each other and he did not roll well.” Hein got 2 pieces ahead. “Then I just was able to exchange pieces.” This whittled Bradley down to only his king, with Hein still having a half-dozen pieces. This forced Bradley to attack with his king checker, and Hein won on a knight roll.
  • In the third heat, Bradley and Brian Mountford battled down to king vs. king, sparking the first “crushing walls” scenario in a MetaCheckers tournament. In the 2016 tournament, a draw had been improperly declared after players were left with only their kings and several moves without a result. “Crushing walls” had been created to avoid a draw in MetaCheckers.

In “crushing walls” the players with solo kings have 10 turns, and if a win has not occurred, the walls of the game would “crush” in on the board. To do this, the players would fold the edges of the cloth to cover the outer rows and columns of the board, creating a smaller 6×6 board. Any king caught in the now-covered outer squares of the board would be “crushed” and the opponent would win. If neither is caught in the crushing walls, the game would continue on the 6×6 board with each player given another 10 turns before the walls “crushed” again.

In their game, Brian captured Bradley’s king with a knight roll five turns into the crushing walls scenario.

In addition to copies of MetaCheckers for the top finishers, the top 3 also received custom-made prizes. Ian won a MetaCheckers dice tower, which had been laser-cut from birchwood. Trevor won a MetaCheckers dice cup and third place finisher Hein Hundal won a set of MetaCheckers coasters, which include the WBC logo on the reverse side.

DreamGames hopes to bring MetaCheckers back for the 2019 tournament and to demo additional games in the future. We need your votes!

6926 Ian Moffitt  
SECOND PLACE Trevor R. Schoenen 6152
THIRD PLACE Hein Hundal 5524
FOURTH PLACE Allan Jiang 7419
FIFTH PLACE Bradley Raszewski 2720
SIXTH PLACE Brady Detwiler 7513

MetaCheckers Tournament Report Form WBC 2018

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More WBC players try MetaCheckers tactics in second world tournament

Enemy attacks exposed both kings in the early stages of the 2017 MetaCheckers final at the World Boardgaming Championships in Seven Springs, Pa. Victory hung on which could reach safety.

The showdown between Bradley Raszewski and Huston Johnson concluded a tournament with plenty of narrow escapes, “slugfests” and calculated defense. Players kept returning to heat after heat to get a chance at the final.

Johnson had been eliminated in the third rounds of the First and Second Heats before finally winning the Fourth Heat to reach the Semi-Finals. He won that match against alternate Mark Love to face Raszewski for the championship.

But when both king checkers lost their defenders in the final, Raszewski’s king made it back to a stronghold and Huston’s ultimately got trapped in a corner by two attackers. Raszewski of Pasadena, Maryland, finished him off with a Queen 6 roll.

Final move in MetaCheckers tournament: Bradley Raszewski kills the king with a Queen 6 to defeat Huston Johnson. #bpa_wbc17

In MetaCheckers, checkers move like chess pieces based on a roll of special dice. One die has chess symbols. The other has standard pips to indicate numbers. Roll a king, pawn or knight, and the player can choose any checker to move as a king, pawn or knight. Roll a queen, rook or bishop, and the numbers die dictates how far a piece must move as a queen, rook or bishop. Players use these moves to try to capture the opponent’s king checker.

In its second year at the WBC tournaments, MetaCheckers saw more players enter and more games played. Player starts jumped from 60 the previous year to 108 in 2017. Of the 31 players in this year’s tournament, nine played in the First Heat, 16 in the Second Heat, 12 in the Third Heat.

“We brought you more players!” said Zarabeth Goddard at the start of the Fourth Heat, which had 20 entrants. Of those, 14 had played in earlier heats.

“MetaCheckers is a fantastic game,” said Goddard, who had played in the 2016 tournament. “It’s great for all ages from 80 to 5. It’s a super easy game to learn.”

To win the game, “think ahead, but not too far ahead,” she said.

In the First Heat, Bradley Raszewski defeated his father, Steven with a Knight roll. That led to a game against Trevor Schoenen, which he won on a Bishop 6.

“He was very good,” Bradley said of Trevor. Bradley had fallen behind on pieces and lost all but his king checker before the win.

“It was quite exciting,” said Trevor, who finished in Fifth Place.

Kevin Wojtasczyk won the Second Heat against the 2016 Second Place finisher, Mark Love. A Queen 6 won the game for Wojtasczyk after a long battle of attrition in which at the end Kevin had five pieces to Mark’s two.

Brian Mountford, who had been the 2016 Third Place finisher, defeated 2016 champion Dalton Versak to win Heat Three.

“He was in a strong position,” Brian said of Dalton. “But I got in the back row.”

This left Versak’s king in a vulnerable position with an enemy piece in a spot difficult to attack. Multiple pawn rolls by Dalton doomed his king.

Huston won Heat Four with a double-diagonal attack against Gordon Stewart. He had taken a piece protecting the king checker on the diagonal, and that had another piece backing it up on a diagonal line behind it. Stewart rolled a pawn, and his only choice was to use his king checker to capture the first attacking piece. Then Huston rolled a Bishop 6 and the second attacking piece took the king.

Stewart finished in Sixth Place.

Because of a schedule conflict, Mountford could not make the Semi-Final and Mark Love stepped in as alternate. Huston Johnson defeated Love on a King roll in the Semi, and Bradley Raszewski defeated Kevin Wojtasczyk with a Rook 6 to set up the final between Raszewski and Johnson.

As this year’s champion, Bradley won a copy of the Kangaroo edition of MetaCheckers in its new 6-inch tall, red-and-white canister. The Kangaroo die, which is not used in tournament play, is an expansion, which adds 6 extra moves to the game. The next 5 finishers also won games as prizes.

DreamGames hopes to bring MetaCheckers back to the WBC in 2018. If the basic game can be voted into the tournament, we may be able to submit our new game “MetaCheckers: Soccer” as a trial game next year.

NOTE: A rules issue from the 2016 tournament may have a solution. What to do when all checkers but the kings are eliminated? When this situation arose in a 2016 game, a draw was improperly declared after several moves without a result. But later it was determined a win would still be possible in this situation so long as both opponents were earnestly trying to capture the enemy king.

But this solution offers vague direction to the players. So, here is the new idea: “Crushing Walls.”

This would take advantage of the cloth board used in MetaCheckers. When all but the king checkers are eliminated, the “Crushing Walls” scenario would begin. Both players would have 10 turns, and if a win has not occurred, the walls of the game would “crush” in on the board.

To do this, the players would just fold the edges of the cloth to cover the outer rows and columns of the board, creating a smaller 6×6 board. Any king caught in the now-covered outer squares of the board would be “crushed” and the opponent would win. If neither is caught in the crushing walls, the game would continue on the 6×6 board with each player given another 10 turns before the walls “crushed” again.

This was tried at the vendor booth, and it seemed to work well.

What do you think of this solution? Let me know at edwardbondny@gmail.com.

  • Ed Bond



Here’s some of our favorite photos from the tournament and visit to Seven Springs.


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Debut of the new MetaCheckers

Our trip to the World Boardgaming Championships in July was not only the first international MetaCheckers tournament.

It was also the debut of the complete version of MetaCheckers at a major event. In our previous convention appearances, MetaCheckers had been played on standard tournament chessboards. While players still got a taste of the game, it was unsatisfying to only be able to sell the checkers and dice.

Selling tournament chessboards would be too expensive, and they also didn’t fit well with the MetaCheckers motif. MetaCheckers is not chess or checkers. It is a unique fusion of the games. It deserved its own look. Its own utility. The players I talked to wanted something portable, easy-to-carry and affordable.

Having boards printed and packaged in game boxes would also drive up the cost. But I gave it a try anyway. The result looked good, but I winced at the sticker shock. The boxes and boards could double the price.

At the Hudson Valley Comic Con in May, someone mentioned he usually carried his game pieces in a bandana so he could play anywhere. This prompted me to start experimenting with various cloth versions. With my limited sewing abilities, I made prototypes with iron-on patterns to created a zippered pouch.

Another thought was just to use snaps or cords to tie it all together.

Finally, I just went with the simple bandana approach. I found a company that screenprints custom images on bandanas in bulk. So, I sent them an order.

I got this, and was very pleased:


Yes! Simple, portable and affordable. A unique look that sets the game apart from chess and checkers. This is what MetaCheckers is all about.

Then it was a matter of the packaging. The cloth boards just barely fit inside the bag with the checkers and dice, but it was too tight a fit to make it user-friendly. After some advice and trial-and-error, we came up with a system of wrapping the cloth boards around the checkers bag and holding the whole thing together with a paper band.

So, it came out looking like this:



The response at WBC was very positive. People liked the unique, fun game that was low-cost and came in a Xmas “stocking stuffer” size. Yes, some customers were already looking ahead for holiday presents.

The game is now available on Amazon and local stores in the Elmira area. Now that we have a good format and the game passed its first major audition, we will be expanding to more stores and vendors soon. Keep an eye out for MetaCheckers near you!

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First International MetaCheckers Tournament


Dalton Versak (left) vs. Kevin McCaffery in Heat 2 of the MetaCheckers tournament.

Dalton Versak strongly disagreed with the MetaCheckers slogan on the kiosk.

“This is NOT easier than chess,” he said as he struggled with a decision in Heat 2 of the MetaCheckers tournament at the World Boardgaming Championships in Seven Springs, Pa. on July 28.

And yet, Dalton of Philadelphia survived to become the first international champion in MetaCheckers.

In MetaCheckers, checkers move like chess pieces based on a roll of special dice. One die has chess symbols. The other has standard pips to indicate numbers. Roll a king, pawn or knight, and the player can choose any checker to move as a king, pawn or knight. Roll a queen, rook or bishop, and the numbers die dictates how far a piece must move as a queen, rook or bishop. Players use these moves to try to capture the opponent’s king checker.

This sounds simple enough, but as the game develops, players are forced to make some tough choices. Sometimes the best available checker to eliminate an attacking piece is also guarding the king from another direction. So, they have to make a decision. Which attack is more likely to kill the king? Which defense will save it?

On the other hand, since any checker can move according to the roll of the dice, this means even the king checker can move as a knight … or a rook … or even a queen. So, the kings can participate in their own defense, attacks and escape. A player could be down to only the king checker against multiple pieces of the opponent and still win.

This is what happened during Heat 4 for Mark Love, who finished second in the tournament. About his game against Terry Masten of Delaware he says:

“My opponent eliminated ALL of my pieces except for my king. For a moment, I thought how silly it would be for me to prolong the game by trying to run and hide, since he had 5 Easy Pieces. After he took my last other piece, I got a bishop move and moved my king from my right center area of the board to the other side of the board, directly toward his king, with his other pieces all around me. Oddly, none of his pieces could take me out in that position. He got a king roll, and moved a non-king piece to try to get a better shot at me. I got a knight roll, which was exactly what I needed for the win. We were both shocked.”

Mark went on to win second place, losing when Dalton rolled a Rook 5 to capture Mark’s king in the final. At the end, Mark had 4 pieces left, and Dalton had 6.

MetaCheckers was invented in Horseheads, N.Y., by Ed and Jack Bond, who founded DreamGames. This is their first year bringing the game to conventions for sales, demos and tournaments. The players at the World Boardgaming Championships tested the game to its limits.

At other conventions and demos in the Northeast, games typically finished within 10 to 15 minutes. At the WBC, determined players pushed games to 20 minutes or more. And although it had been thought that draws were not possible in MetaCheckers, Dalton and Francois de Bellefeuille of Montreal proved that wrong. In a semi-final game, Dalton and Francois eliminated all pieces except their kings.

Dalton Versak and Francois de Bellefeuille battle it out King Vs. King in a semi-final game which was eventually declared a draw.

While this would make a draw automatic in chess, in MetaCheckers a victory is still possible. However, after 20 moves without a result, the players and GM agreed to declare a draw. Francois then lost to Mark Love and Dalton eliminated Brian Mountford [With a Bishop 5 roll; Brian with only his king at the end] to set up the final. However, the next day other players reported a non-tournament game that came down to just kings but eventually had a winner. That game took 30 minutes to finish. So, even with only kings, victory is possible so long as both players are earnestly trying to capture the opponent’s king. This may require a minor adjustment in the rules or the use of a time limit in future tournaments.

We had a great time and were very happy to see so many turn out to play a new game in its debut season. DreamGames plans to bring MetaCheckers back for future tournaments and hopes WBC members will vote to support it. MetaCheckers can be played with 4 opening layouts and 5 game variations. By next year, we should have 2 or 3 additional games to unveil.

Here’s some of our favorite pics from the tournament:

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Complete results



Hudson Valley Comic Con

Jack had to take the SATs this weekend, so the Hudson Valley Comic Con became the first event I worked alone. I also learned how different Comic Cons are from game conventions.

The difference is this: Gamers come to game conventions to play games, but not so much about buying. [Especially at colleges with starving students.] Attendees at Comic Cons don’t come to play games, but are ready to buy.

They both have a value. At game conventions, we may spend hours waiting for players while they go to other events, but when they do sit down, some will play dozens of games and give all sorts of feedback, criticism and ideas. Gamers enjoy complexity and working out the diverse possibilities. At the Comic Con, the visitors seem to be running a stop watch in their heads. They want to know quickly if they should move on before they miss something else because there is so much else to do.

So, it’s a game conventions that you work out any niggling issues with your mechanics or your pitch. It’s at the Comic Con that you find out whether your elevator pitch works. I actually had someone at the Hudson Valley Comic Con walk up and say, “Ok, give me your elevator pitch.”

They say in romantic movies that if she looks back after saying goodbye, she is interested. Convention tables seem to work the same way. People walk by. Some will not give the checkers, boards and dice a second look. But if they look again, I just say the hook, “It’s chess you can play with checkers.”

If that makes them stop, they will most likely listen to the basic rules. After that, about two-thirds will be willing to play a game. It is after the first game that I tell them about the Kangaroo Die, and then if they play with the Kangaroo, they are hooked.

I have been amazed at how popular the Kangaroo has become. I think it has become the feature that sells the game more than any other. Hudson Valley could only give me one table and two chairs, and this forced me to streamline the presentation.

But what I learned was – especially in this crowd – they didn’t need to see all the alternate layouts and special games. Just setting up with a standard chess layout and the Kangaroo Die was enough. Some bought the game before I could finish the first sentence.

I’m very encouraged by all of this, and if I can solve the issue of the game board, I think MetaCheckers can go far. But I want a board that fits the personality of MetaCheckers – unique, clever, simple and affordable. I’ve had some good suggestions recently and am working on prototypes, so hopefully I will have news to share about that soon.

Here’s some pictures from the event. I was very busy the whole time, and I didn’t get a chance to walk around and take in all the sights because I was chained to my table. So, I got a pinhole view of what looked like a very good first event for this group.

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Clarifying the rules

So, after the demos at UBCON last weekend, I was able to give some more thought to the rules questions we had.

There had been a debate about whether someone who had put the king into Stealth Mode could later on check to see which piece it was. What it comes down to is this:

  1. Yes, you can but you will probably lose any advantage because you are giving away the position to your opponent.
  2. If you do go into Stealth Mode, you better plan on moving your king frequently. Otherwise it will be too easy for your opponent to track the king.

So, if you go into Stealth Mode and don’t move the king, there is no advantage to doing this.

I also played against a gamer last weekend who was not impressed with Stealth Mode because for him it was too easy to keep track of the movement of one piece. However, it seemed to have an advantage for me in other games. I think it comes down to the opponent. If you think your opponent will lose track of the king, then do it. If the opponent will not lose track — or if you think you’re more likely to lose track than your opponent — then don’t.

The other question was whether the Princess could capture the king. The bottom line is: No, she can’t.

The Princess is spoiled. She almost always gets what she wants. So, where the Queen is stopped when she makes a capture, Princess keeps going as far as the dice allows and captures multiple pieces. However, she does not capture the king by flying over it. That gives her too much power to end the game. The point to the kangaroo moves is to add more fun and unexpected outcomes to the game, but not end it quickly.

But at SIMCON in Rochester, a player suggested that maybe the Princess could capture the king, but only by landing on the king directly with the proper number on the dice. It was a worthwhile idea, so I gave it some thought.

But after playing some more at UBCON and with an new experimental layout we tried out, I realized if we allowed that in some situations, it was possible for a Princess to capture the king using a checker that had not even been moved. That gives the move WAY TOO MUCH power.

So, the Princess is spoiled, but she has daddy issues and cannot capture the king in any situation. So, if the dice roll would otherwise allow her to land on the king, the Princess will land one square short of it.

In the end, the rules remain as written.




A Real Nail Biter at UBCON

Jill Meyer, a Buffalo State psychology major, expresses relief as Rod Pierce’s roll failed to capture her king in a sudden death MetaCheckers playoff at UBCON.

Jill Meyer covered her eyes. A knight could kill her.

Rod Pierce rolled the dice.

Pawn. The room gasped and laughed.

They had each won more games of MetaCheckers in one weekend than any one had before. Tied at 12 games a piece, they faced off against each other in a sudden death game. Jill won a coin toss and chose the format: Standard Chess layout MetaCheckers with the Kangaroo Die. The Kangaroo Die adds six special moves to the game.

Late in the game, Rod had backed Jill’s king into a corner. Move after move, she was forced to calculate the position with the most survivability. Even though Rod had the advantage, in MetaCheckers you never know who will win until the final roll of the dice.

A few moves after Jill was spared from the knight attack, she rolled a 6, which allowed her to bring in the Kangaroo Die.

She rolled Turncoat. This flipped one of Rod’s pieces to her side. A 2-2 parity switched to a 3 on 1 attack and Jill quickly won.

Jill with the 32-piece set of MetaCheckers and Kangaroo Die she won.

Jill’s win capped a weekend of MetaCheckers at UBCON at the University at Buffalo. For this convention, MetaCheckers was placed in a classroom with a Spanish lesson written on the chalkboard.

We had arrived late on Friday, and I found myself standing in front of rows of desks explaining the origins of MetaCheckers to a group of bored-looking people. This triggered uncomfortable memories of my previous career as a college professor. Not what I wanted.

But within minutes, the chess boards were set up and the organizers set up an extra table. We converted the space from a classroom to a place for fun. Although we were far from the main board game room for the convention, the extra space allowed us to set up 6 boards and demonstrate most of the variations of the game. Plenty of people came looking for us, curious about this combination of chess, checkers and dice.

Jack and another gamer even used the professor’s desk to develop a new variant by overlapping two boards.

I will remember UBCON for the armies of cosplayers and the Cosplay Chess in the courtyard across the street from us, Quidditch, Jack playing Dungeons and Dragons, and the Nerfgun wars that raged through the buildings. Dan Hundycz of DPH Games taught me the value of scouting hallways and corners for Nerfgun fighters.

Here’s some of my favorite pics:

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#boardgames #games #toys

Questions about the rules

So, at SIMCON in Rochester, we ran into a couple of philosophical questions about the rules for MetaCheckers.

Stealth Mode

First there was a question of Stealth Mode.

If you roll a KING on the Chess Die on your first move, you are allowed to flip your KING CHECKER over to hide it.

What I tell people during a demo is, “This makes it harder for your opponent to keep track of your king. But you also have to keep track of it too.”

Jack overheard this, and he objected. He argued that the player who puts the king into stealth mode should be able to check to see which is their king.

I disagree. Peeking at the king would give away the king’s position, but perhaps that should be a risk the player would be willing to take.

Also, Jack is the inventor of Stealth Mode. So, his opinion carries a lot of weight.

So, I wonder what others think about this.

The Princess

In Kangaroo Checkers, there is The Princess.

The Princess is a move listed as one that cannot capture the king. This is because it would give the Princess too much power. With a Princess 6, you could potentially capture 5 enemy checkers. If the king happened to be checker No. 3, that would end the game.

So, the way it is set up on the Stealth Checkers App, if the Princess flies over the king checker, it will capture all of the checkers except the king. Also, it is not allowed to land on the king, even if the dice roll would otherwise have it land on the king.

But this weekend, one of the players suggested that the Princess should be able to capture the king if the dice roll has her landing on the king, but not just from passing over it.

This is an interesting idea. When we update the paid version of the App, we might make that change. But I want to know what other people think.

So, here are a couple of polls. Please let me know what you think.


SIMCON: The Hateful Thirty-Eight

The front-and-center location gave us a great view of these international flags, representing the nationalities of students studying at U of R. I can now recognize Bangladesh, Barbados, Belgium, Bosnia and Herzegovina, Brazil and Brunei.

SIMCON: The Hateful Thirty-Eight at the University of Rochester was my third convention with MetaCheckers. By now, I have learned some things to expect.

MetaCheckers doesn’t compete with popular games that take hours to play, such as with Magic: The Gathering. But it’s a fast, fun game that game fans can play while waiting for the big games to begin. So, our busy time is in the gaps between the other games.

I got a chance to meet Dave Pollot, creator of brilliant, nerdy parody art. http://www.davepollot.com.

So, our downtime is when the other games are in full swing. SIMCON gave us a good table at the Hirst Lounge in the Commons building. We were front-and-center, which meant any passersby’s who were curious about SIMCON often asked me and Jack what was going on. This gave us an easy way to pitch the game.

“It’s chess you can play with checkers,” has become our hook. When someone gives our setup of boards a second look and we say those words, we usually get the chance to explain the rules and get them to play.

SIMCON staff and visitors showed an excited curiosity in the game, and as we explained all the variations the interest got deeper. The different layouts, the additional games, and a lot of genuine surprise at the Kangaroo Die, which has become a favorite.

SIMCON was the first convention to play Rescue The King. This is the variant where the kings start on the wrong sides of the board and must fight their way back to their home row before the opposing king can be captured. In another first, Jack and Tallis Moore played Rescue The King with the Kangaroo Die.

Anyone who plays gets into a drawing for a free game. We also created a Leaderboard to keep track of winners. Whoever wins the most games for the weekend gets a free game too. This time, we had a tie and gave free games to Tallis Moore and Daniel Stegink. River Burgess won the free game in the drawing.

Here’s some pics from the convention.

Up next: UBCON on April 15 to 17.

#boardgames #games #davepollotart #simcon #ubcon